Working on pimping one of my previous scenes. Lighting can push this a bit further.
3D & Environment art
3D & Environment art by Ronald Houtermans. Email: contact@rhoutermans.com
woensdag 3 juli 2013
maandag 1 juli 2013
zondag 16 december 2012
vrijdag 9 november 2012
Some fun at Triangle Studios. Texture practise, a mini van! Still W.I.P. Need to work on the roof/ windows and lights.
maandag 5 november 2012
dinsdag 2 augustus 2011
Fantasy Props / Environment stuff
Decided to get some practise in with Fantasy modelling and texturing.
First a house (Based on a concept by Blizzard for practise):
First a house (Based on a concept by Blizzard for practise):
woensdag 13 juli 2011
Telescoping
Making the Telescope more high detailed, here's a quick render:
vrijdag 8 juli 2011
Texturing the mailbox
The normal bake from high to low poly turned out okey, it's good enough to make a start with texturing this mailbox. I'll probably push the diffuse and specular textures a bit more.
zondag 3 juli 2011
Telescope Attachment #1
A high poly attachment for the telescope (scene) I'm currently building. Still just a basemesh, heading up to the real detailing later on..Gonna love these low poly bakes :)
Mailbox Leg Breakdown
High and low poly models + normal and an AO diffuse. Moving on to the low poly model of the mailbox, hence and repeat.
donderdag 30 juni 2011
Mailbox
Hardsculpting practise in Zbrush. Making this my work breakdown model for my portfolio, showing the high to low poly workflow and bakes. Still a work in progress :)
donderdag 9 juni 2011
Sign
A metal sign. Handptained just like everything else in this project.. http://rhoutermans.com/Isotx.html
donderdag 2 juni 2011
Update PP#2
Post processing part 2 and replaced more of the boxed out areas. Soon the final stepts; Street detailing and adding background buildings, closing off the streets to the outside of the map, etc. More screens @ http://rhoutermans.com/Isotx.html .
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