woensdag 3 juli 2013

Lighting update

Working on pimping one of my previous scenes. Lighting can push this a bit further.


maandag 1 juli 2013

A Space Construction Vehicle (SCV) fan model of Star Craft 2, really enjoyed making the guy, will do some more blizzard fan art in the future.




An office scene I've been working on:





Some of the props used:





maandag 14 januari 2013

A little preview of something I'm working on. This is terrain test for the final product.



zondag 16 december 2012


Final Presentation Post.

A video to show off the shader ;)




Flats. 2k Texture.






















Model.
10233 tris.



Screens;









Calling this done, time to move on to an environment :)

maandag 26 november 2012

First low poly bake: Normal and AO. Next update will have some more color!


zondag 11 november 2012

The Elder Scroll, based on a concept by Bethesda (I think)

W.I.P. High Poly:


vrijdag 9 november 2012

Lunchbreak update 2. Working on a stone path, pass #2


Some fun at Triangle Studios. Texture practise, a mini van! Still W.I.P. Need to work on the roof/ windows and lights.


maandag 5 november 2012

And a small teaser, a project I'm currently working on:



And a floor tile, lunchbreak update. Highlight / AO for bake, other material definition will be diffuse:


A Space Construction Vehicle from Starcraft.

W.I.P. Want to finish this soon as a portfolio piece.


AO baked / normal.


W.I.P. UDK / Lighting practise:



Welding Mask zbrush metal test:




High Poly:



Darksider II Polycount weapon contest. Couple months old, first serious Zbrush attempt.

Final :

High Poly:



Quick concept:


More handpainted texture practise. Based on a concept by Blizzard.


Diffuse Texture:


Handpainted practise from a while back, portfolio material before aplying at Triangle Studios.
Based on a concept by Blizzard.


dinsdag 2 augustus 2011

Fantasy Props / Environment stuff

Decided to get some practise in with Fantasy modelling and texturing.

First a house (Based on a concept by Blizzard for practise):



woensdag 13 juli 2011

Telescoping

Making the Telescope more high detailed, here's a quick render:



Still need to add more detail into the smaller scopes and make it look more technical.

vrijdag 8 juli 2011

Texturing the mailbox

The normal bake from high to low poly turned out okey, it's good enough to make a start with texturing this mailbox. I'll probably push the diffuse and specular textures a bit more.




zondag 3 juli 2011

Telescope Attachment #1

A high poly attachment for the telescope (scene) I'm currently building. Still just a basemesh, heading up to the real detailing later on..Gonna love these low poly bakes :)


Mailbox Leg Breakdown

High and low poly models + normal and an AO diffuse. Moving on to the low poly model of the mailbox, hence and repeat.

donderdag 30 juni 2011

Mailbox

Hardsculpting practise in Zbrush. Making this my work breakdown model for my portfolio, showing the high to low poly workflow and bakes. Still a work in progress :)

donderdag 9 juni 2011

donderdag 2 juni 2011

Update PP#2

Post processing part 2 and replaced more of the boxed out areas. Soon the final stepts; Street detailing and adding background buildings, closing off the streets to the outside of the map, etc. More screens @ http://rhoutermans.com/Isotx.html .